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Polygon’s Oral History of Final Fantasy 7 describes Square’s office in those early days as less a company than a room where people came and went, and where Sakaguchi designed games while working part-time. Sakaguchi has been making games since the 1980s, one of his earliest projects being The Death Trap – a text adventure released for Japanese PC.
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Sakaguchi seems to fall into the latter category. On one end there are the developers who become executives and develop a mercenary outlook on the business on the other there are the developers who retain a hobbyist’s appreciation for the medium. “Part of why I'd never played is because I've always liked MMORPGs,” Sakaguchi says, “and just like I feared, I got addicted to it once I started.” Goblins by the seaĮarly game developers who manage to stick around the industry tend to fall in two buckets. Sure enough, that’s exactly what happened. But the desire to feel prepared for an on-stage discussion with director Naoki Yoshida in September 2021 finally pushed him to venture into Eorzea.
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Sakaguchi knew that would be his fate if he were to ever play Final Fantasy 14, which has steadily grown in popularity since its 2014 reboot. “Actually,” he laughs, “some of the staff never made it back to the real world.” Incredibly, most of them got hooked too, which led to ,” Sakaguchi remembers. I got absolutely addicted to it and forced a dozen or so SquareSoft staff members at the time to play as well, telling them it was required knowledge. An avid gamer himself, he had once forced members of Final Fantasy’s development team to play EverQuest under the guise of doing research. There is a lot more coming to TERA Console, after all if the “roadmap” I’ve cooked up comes to fruition (view below), which it should, this year will have a lot to offer to the community.Hironobu Sakaguchi knew what he was getting into the first time he picked up Final Fantasy 14. More details on how exactly everything will work for Crossplay will be made available in the coming weeks, from how names will work in crossplay channels, to how exactly you’ll be able to opt-in to Crossplay if you choose to do so.
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The channels in-game will have a classification. So this means that players from the same region will be able to enjoy the experience of Crossplay – while it’s entirely optional.Īfter asking the team how exactly Crossplay will work, Lead Developer Koji Tamura wrote Whereas the team has stated that for PlayStation 4 North America, Europe and Japan, as well as Xbox One North America and Europe, will be able to do so about 1-2 weeks after this. To be clear, however, PlayStation 4 South East Asia servers and Xbox One Japan servers will be able to partake in the newest Crossplay experience on October 29th. After speaking to the Lead Developer at KRAFTON Bluehole Studio, for TERA Console, the team has confirmed that Crossplay will be coming to Consoles this October.
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In fact, a new update is imminent for the first week of September, bringing Grotto of Lost Souls (Hard Mode) – a new, difficult dungeon that will allow players to get Concentrated Ectoplasm, the newest material for console players, in order to enchant their Fraxim Gear or their Heroic Oath Gear up to +3. The developer publishing the game, that would be quite interesting. After all, KRAFTON Bluehole does publish the game themselves for TERA Console for South East Asia, so I’m willing to bet that it’ll go to them. After speaking with the publisher, En Masse Entertainment, and the team developing the game at KRAFTON Bluehole Studio, the game will continue to thrive on. However, players have come to the assumption that this means the end of TERA Console is nigh, and that’s not the case. It’s no secret that En Masse Entertainment is shutting down after 11 years of being in the gaming industry as a publisher for games like Closers Online, TERA, Kritika, AvA, ZMR and many more. So not much of a change really, it seems. Given that Mid-November was always going to be the release date for North American, Europe and Japan, the only people this really affects is in Asia. The original plan would have caused a bit of a stir with only one region being able to use Crossplay, at least this way everyone will be able to use it at the same time and experience the game together. KRAFTON Bluehole Studio has announced they will be instead be releasing their crossplay feature this Fall in Mid-November, mostly due to the En Masse Entertainment transition causing a delay, as well as citing that this is a perfect opportunity for players on all regions to get the feature at the same time instead of the original plan of releasing on October 29th first in Asia, followed by North America, Europe and Japan two weeks later.